More Sight Seeing
Ahh, yes. Guild Wars 2. It feels like I had been away for so long. It’s probably been a couple months actually since I had sat down and made any meaningful progress in the game. And this weekend I probably got a solid 6 hours in.
The game never ceases to blow my mind with the amount of detail and care that goes into the world. And according to my stats I’ve only seen 20% of it. I’m really taking my time with this one. It’s not that I rushed through the first Guild Wars by any stretch, but you only get this opportunity once… to play a game for the first time.
Here’s some more screenshots from today’s adventures. I picked up where I left of yesterday, and then made my way to the Asura home city, a much more technologically centered race.

Another frothy ale. I love the Norn. Yes, you occasionally see characters passed out in the snow. Parents, check the ESRB rating!

A misty valley.

One of the tasks asked of me was to feed fish to the bear cubs.

Subterranean cave. Isn’t that the only kind?

Looking up out of the valley this time.

Some kind of mining operation going on here.

I love the lighting in this game. The way the snow glistens, the rugged shadows on the rocks. It’s a little surreal, but not over the top.

Peering down into a ravine.

Statues of the Norn Spirits.

Just another mountain skyline. They’re pretty much all amazing in every direction.

Passing through Lion’s Arch on my way to Rata Sum. If you play the game, this is a scene you’ll see a hundred times, but it deserves to be appreciated just the same. Love the way the city rises into the distance. All of course you can go explore up close!

Enjoying a stranger’s balcony.

Now in Rata Sum. Asura specialize in technology, everywhere you look there’s something sufficiently advanced enough to be considered magic.

Looking towards the city center, with two Asura chatting it up next to me.

From city center looking back to where I was standing in the previous picture.

Crafting stations. One part of the game I’ve barely scratched the surface in.

Asura dock and more fantastic lighting.

Finished up my day by swimming with the whales.
Guild Wars 2 Adventures
Nothing epic tonight. For the most part it’s notable that I was actually able to play a considerable amount this weekend! That’s an achievement in and of itself for me.
I spent all my time in the Norn starter area just exploring, doing events and quests. It was pretty laid back and non stressful, which is exactly what I was going for.
The Norn area is great, because everywhere you look there’s a keg or tankard of ale. Everyone has one in their house. There’s dozens of them at courtyards. It makes me thirsty!

I could get along with these people.

Distant Peaks

A greener area in the foothills.

There is lots of turmoil in the world, but there are still some quiet and serene, even happy, corners of it.

Taking in the view after navigating a jumping puzzle.
01.8.13
Side Project
I mentioned in my last post a project I’ve been working on in Minecraft. Since my quarry is always working when I’m away, I’m able to gather enough resources to build this thing. You might recognize it.







Each block represents 1 pixel of the BIG castle you find at the end of Worlds X-3 in the original Super Mario Bros. I originally planned on scaling this down, but it wasn’t looking right, so I just built it to its highest fidelity. Though I didn’t quite expect it to get this big. I also originally planned to translate this into 3-D. But I quickly realized how daunting it was going to be to create it in 2-D form. This castle has around 16,000 blocks. All placed by hand. Math that I should have done BEFORE I started building….
01.4.13
2013 is Here
I was doing so good posting on the blog. Then all of a sudden it’s like the will and ability to post just wasn’t there anymore.
It’s been busy as every holiday is. So many weekends in a row being gone, and my free time for producing anything tangible during the week is limited. I have just enough time to start most things, but not enough time to finish them. Right now I’m writing this at 9:00 PM while I’m still at work training one of our part-timers. Which hopefully means I’ll be filling in for missing part-timers less often in the long run.
Hard to imagine with the utter lack of my existence online lately, but I really think I need to unplug. It’s one of the things I love about camping. There’s no radio, internet, TV or distractions. And you just free your mind to think about things in a more deep and meaningful way. So much content out there is trying to evoke some sort of desired emotional response, whether its outrage, desire, or excitement. Everyonce in a while I need some utter solitude where there are no outside messages trying to influence my decision making and just let my mind unravel things as it will.
I’ve been playing some Tekkit on Bieb’s server. I got my resource collection up and running to a point now I can just login and build stuff. I’ll post some screenshots of my project once it starts to take shape a bit. It’s something you should recognize.
I have a hard time really committing myself to Minecraft. Everything I’ve ever built has been lost for one reason or another. Server crashes, world corruptions. It’s just a matter of time before its all gone in a digital POOF. I’ve had a lot of fun watching the Yogscast Tekkit series though. And it’s hard to resist playing for myself. There’s that outside influence I was talking about earlier.
I also am anxious to get back into Guild Wars 2. I mean REALLY anxious. There is just so many damn things to do! It’s a little bit daunting considering I want to do it ALL. But I need to just take my time and realize I have years and years ahead of me yet to experience all that content. It doesn’t help much that Andrea doesn’t play so I’m playing solo all the time. I really would like to find a nice guild… but again, I don’t really have the time to commit to something like that.
So this was basically another chapter in “How Matt Became a Grumpy Old Man”.
12.17.12Look at that.
I wish I could still buy controllers for that price!
12.11.12Tuesday Top Ten…err Eleven: Best Nintendo Games on Each System
This Tuesday Top Ten will be a bit different. Because each of these ten games are all number one.
It’s hard to believe, but Nintendo has released more than 10 different gaming platforms over the years. Kinda makes me realize how old I’m getting. Nevertheless, here’s my favorite game on each of ten Nintendo Consoles.
EDIT: Okay, I had originally intended to combine the Gameboy/Gameboy Color games as one console… but then as I was writing this, I apparently forgot to do that. Rather than take a great game off the list… I’m just leaving it a Top 11 list. Enjoy!

1. NES – Super Mario Bros. 3: It’s rare these days that a game feels fresh, new and exciting. Especially when it comes to a sequel. But that is precisely how Super Mario Bros. 3 felt when it came out. Graphically, it has pushed the NES where it had never been before. New ideas like the World Map and item stash are still in use today over 20 years later. I may be wrong, but I believe that Super Mario Bros. 3 was the first game I ever bought and paid for with my own money. What a great investment.

1. Gameboy – The Legend of Zelda: Link’s Awakening: This is pretty close to being the best Gameboy game AND Gameboy Color game. Link’s Awakening set the tone for numerous Gameboy Zelda games to follow. The story was quite weird… but when it comes to playing Zelda anywhere, any time. This game is possibly the best. Carrying around a game of this magnitude anywhere you go back in the day was pretty darn impressive, when most handheld games were 5 card draw poker games and bad segmented LCD games.

1. Super Nintendo – Donkey Kong Country: This list could easily turn into the Mario & Zelda list. But my SNES exposure is severely limited compared to the other consoles. I never had one growing up so I was limited to playing what my friends had at their house. There may be better SNES games but I have probably spent the most time playing this one. It was such a fantastic platformer. The graphics were truly impressive, and it was more than just your standard run and jump game. The levels had a definite rhythm to them. You bounce a long and hit combo’s of enemies or tires to just kind of bound though a level, just like a monkey hopping from tree to tree. I recently acquired this game and have been loving it all over again!

1. Gameboy Color – The Legend of Zelda: Oracle of Seasons: Okay, I have to do it. The second Zelda game makes its apperance. This is literally one of my favorite Zelda games. The seasons mechanic offered a fun and sometime confounding twist to the world. Certian seasons allowed you to reach different areas. For instance you could walk across a frozen lake in winter, or climb up a vine covered cliff in summer. The catch was you could only change the seasons while standing atop a stump. So solving the season puzzles could often be a challenge. There was also a companion game to this one called Oracle of Ages. A game I never played but hope to snatch up some day. Maybe it’s even better than this one?

1. Nintendo 64 – Mario Kart 64: When this game came out, something about it immediately resonated with me. Mario Kart 64 was my first experience in the Mario Kart series and since then it’s undoubtedly taken up more hours of my life than any other single game. I still like sitting down and cranking out some Time Trials and seeing if I can even get close to my old times. But what I miss about Mario Kart 64 is the awesome battles we used to have with my friends. So much fun nailing somebody with a green shell on Block Fort. Ahh, the memories.

1. Gameboy Advance – Mario Kart Super Circuit: Oh hey. What do you know, two Mario Kart games back to back. That’s nice… But it’s true! Mario Kart Super Circuit on the GBA was a fantastic game that often gets overlooked. The GBA was finally cranking out portable games that you didn’t have to sacrifice much to get the whole game experience. Super Circuit was anything but a stripped down version of Super Mario Kart on the SNES. It had more tracks, more items, better visuals, and better sound. In all honestly, I bought a GBA just to play this one game.

1. Gamecube – Eternal Darkness: I don’t like scary movies, and I don’t even care much for Survival Horror games either. But Eternal Darkness is something a little different. Yes, the plot is grim and morbid, the scenes are often gruesome, but at its heart, there is a compelling story that keeps you wondering what’s next, and some absolutely fantastic gameplay. Best played in a dark room with surround sound cranked to the max.

1. DS – Animal Crossing: Wild World: Animal Crossing on Gamecube was a fantastic game, but it had two obvious shortcomings. It was cumbersome to travel to other people’s towns, and you couldn’t take it with you! Animal Crossing is the perfect game to have on the go, because you really should play it every day, and that can be hard to do! But if you have it on you, it’s easy to pop it out for 10 minutes, do your dailies, and get back to the real world! If you had to pick one version of the game to play, I would recommend this one!

1. Wii – The Legend of Zelda: Skyward Sword: For me, this one isn’t even close. There were some great games on Wii, but there’s a wide margin between Skyward Sword and everything before it. It’s one of the most artistically beautiful games in the series striking a style balance somewhere between Wind Waker and Twilight Princess. But the most fun part about this game is… playing it. I never did completely fall in love with motion control, but Skward Sword changed that. If every motion control game was this fun to play and this natural, well, I wouldn’t have much of a bank account left. Take my money!

1. 3DS – Super Mario 3D Land: You don’t know how close I was to putting Mario Kart 7 here. I mean, it’s still on my notes right now, but I audibled at the last moment. I just got to thinking, which game is more 3DS-ey? Mario Kart 7 is a fantastic game, and I mean to imply no shortcomings. But Super Mario 3D Land is the defacto 3DS game. It just is. It’s probably the single best use of 3D on the system. It’s got it’s own unique quirkiness and level design that kind of set it apart from your traditional Mario release. Super tight controls, and tons of throwbacks to games gone by. It’s the game the 3DS should have launched with.

1. Wii U – Nintendoland: It’s “just” a mini-game collection. It’s no Wii Sports. It’s not a “complete” game. All things I heard, and for a large part bought into before the Wii U came out. I wasn’t looking forward to Nintendoland all that much myself. But after playing it, and most importantly, playing it with a group, it’s the most pure flippin fun I’ve had playing video games since the N64. And for me, that’s saying something! There’s plenty of stuff to do solo in the game, but playing with friends is where Nintendoland, and truthfully, the Wii U itself shine brightest.
12.9.12
Wii U Impressions
Well I’ve finally been able to spend enough time with the Wii U that I feel like I can actually share some meaningful observations and opinions.
To give a brief overview of the system, I’ll highlight what has changed since the Wii. The Wii U is an all new system and not in any way an “add on”. The most obvious difference is the Gamepad controller. It’s pretty much a standard controller except with a big touchscreen in the middle. The Wii U in a lot of ways is a living room sized DS. You can use all your old Wii remotes with the new system, though many of the games will require the use of Wiimotion Plus, so check your games to see if its required.
With some improved hardware in the new console, you’ll get better graphics, and also HD for the first time on a Nintendo console. The Wii U also earns a small footnote in history by being the first home console to come packaged with an HDMI cable. Unfortunately this means for guys like me, if you want to run your audio through a receiver you’ll either need a receiver that supports HDMI switching, or you’ll have to use the old school component cables, which means no HD. Guys like me with older audio equipment are forced to choose between high quality picture, or high quality sound.
My initial impressions were lackluster at best. I have owned every Nintendo console to date and several others from the “other guys”. I say that not to boast, but to illustrate the fact that in the first 20 minutes of using the Wii U, the system felt very “not ready” for launch. The menus were slow and clunky. Many of the apps that were pre-loaded on the home screen weren’t functional yet. And the system itself completely froze on me three times in two days.
However, since then, there’s been a system update or two that seems like its fixed almost all those gripes. Menus are a bit faster. Not instantaneous or as fast as they should be for brand new hardware in 2012, but they are tolerable now. I haven’t experienced any freezes. Most of the apps are working now, even if they feel like they were put together just to get them done. The only lingering problem I have is a browser issue that apparently I’m literally the only person in the world to be experiencing.
But let me talk about what is right with the system, and what Nintendo nailed right out of the box. The games. The two titles I got on launch day are New Super Mario Bros. U, and Nintendoland. The latter of which was packed in with the deluxe bundle. Nintendo has always said they’re in the business of making games, and if that’s the case, they’re going to be in business for a long time.
Let me start with New Super Mario Bros. U. This is actually the first Nintendo system to launch with a Mario game available at launch since 1996 and the Nintendo 64. If you played any of the NSMB series on the Wii or DS, this new one will be instantly familiar. Most of the music and sounds are the same, but the picture is crystal clear in HD. What I always wished the Wii would have looked like. Usage of the new Gamepad controller is limited to “Boost Mode” where you can add blocks onto the screen to help the other players or stun enemies making it easier to defeat them. I might say it’s just as easy to screw your friends over as it is to help them in Boost Mode. It’s up to you whether you want to be a good guy, or a bad guy!
One thing you can’t do however is have one person playing NSMB:U on the Wiimote and one person playing on the gamepad. The Gamepad can only be used in one of two ways. Either Boost Mode during multi-player with other players using Wiimotes, or single player you can drop the entire game down to the gamepad and play NSMB:U while sitting on your toilet. It’s not a huge deal, but if you only have one Wiimote, you’ll be stuck with a single player experience, even though you have a capable Gamepad sitting there.
Nintendoland, for me has been the defining game for the Wii U. It’s a game that is certianly experience better the more people you have. We had 4 Wiimotes and one person on the Gamepad playing in our basement the other night, and it’s the most fun I’ve had playing videogames in a long time. The minigames are designed to take advantage of the “asynchronous” gameplay the Wii U can provide. All 5 people are playing the same game at the same time, but the person with the gamepad is getting a completely different perspective and usually an opposing objective than the group has. One level has the person playing the gamepad play as Mario trying to run away from all the other players. And another has the gamepad player as an invisible ghost trying to sneak up and catch the other players. It’s a lot of fun!
In some ways, the Wii U hasn’t yet lived up to all it’s promises. But since it is Nintendo, you can be sure that the games you get are still going to be a blast to play. Like the Wii was, it’s a system that you’re likely not to “get it” until you play it for yourself. Even watching someone else play it doesn’t convey what the console is all about. If you get the chance, try it out. Not in a store kiosk, but in a friend’s living room. It’s all about what games should be. Bringing people together and having fun!
Super Mario Beads – A Stop Motion Movie
This had to have taken some work! Watch this fun little video. Very clever!
[youtube=http://youtu.be/pXnd4BIVYnU]
11.27.12Tuesday Top Ten: Awesome Controllers
If there’s one thing about collecting game stuff that I really enjoy, it’s the controllers. They are such an intimate piece of hardware. It’s what establishes the link between you and the world inside the game. A bad game is a bad game. But a bad controller can ruin even a great game.
Admittedly, I haven’t experienced EVERY controller. But I think I’ve spent a fair amount of time with the mainstream ones that I feel confident enough to put together a Top Ten list that no one will agree with.

10. PlayStation: I’m going to lump all the PlayStation controllers into one. And had the original PS1 controller never evolved, it might have actually ended up higher on this list. But I have one major gripe with the Dual Shock X controller… and that is the analog stick placement. When they originally debuted the analog (after someone else paved the way…) it felt super pasted on. But the d-pad, button layout and overall comfort of the controller is outstanding.

9. Arcade Joystick/Buttons: I love the old arcades. The control panels were not only built to withstand daily abuse and grind, but were also purpose designed for the games themselves. I still remember the button layouts on some of my favorite old arcade games. Everything on a good arcade machine feels solid and provides great feedback as you play.

8. Nintendo Entertainment System: This isn’t necessarily a list of the most influential controllers, but not including this controller on the list would feel certainly wrong. Today the NES controller feels really small to me. When I hold the controller it’s obvious that my hands have grown since I first used it. And it serves to remind me of the youth I can never truly return to. Be that as it may… it’s still a brutally efficient design. And the fact that it still works almost 30 years later after countless hours of use proves it LITERALLY stands the test of time.

7. Super Nintendo: I remember when the SNES first came out and my first thought of the system was, “Look at all the buttons on that controller. How do you remember what each button does!?” But once you play Super Mario World, you realize how perfect it is. The way one set of action buttons is concave and one is convex, the excellent D-pad, and the rarely used, but perfectly positioned shoulder buttons… there’s absolutely nothing about this controller I would change. It’s the ultimate 2-D controller in my opinion.

6. Wii U Gamepad: I haven’t spent nearly as much time with this controller as the others for obvious reasons. But from the time I spent with it, I’m blown away. It’s lighter and more comfortable than it looks. It’s solid and it is connected wirelessly to the console from my couch AND my toilet. It has a built in universal remote. I could go on. Nintendo has always pushed controllers where they’ve never gone before, and they’ve done it again with the Wii U.

5. Gamecube: The Gamecube was probably my most anticipated console of all time. And when the local store in Manhattan finally got a Gamecube kiosk setup and I laid hands on the Gamecube controller for the first time, all of the things I had imagined about it were finally realized. To this day, the GCN controller is the most comfortable controller I’ve ever held. The handles are perfectly molded. It just feels like an extension of yourself. And best of all, the analog stick was infinitely improved over the N64 stick which has the lifespan of a gnat.

4. Wii: For a second I thought to myself, why am I putting the Wiimote so high on the list? Yes it does some things no other controller does, and it did enable an entirely new way to play. But so many of those games were just waggling the controller around in lieu of pressing a button. Then I remembered “Skyward Sword”. The latest Zelda game used the Wiimote to its fullest potential and with great finesse. In the right hands, the Wiimote can do great things, kinda like the Master Sword I guess. Any shortcomings in Wii controls are no fault of its controller. Sadly many developers just never took the time to get it right.

3. Xbox 360: Starting with the Controller S on the original Xbox, somebody finally nailed the design of the perfect layout. Left analog and action buttons sit squarely and naturally under your thumbs. D-pad and right analog are only millimeters away. Trigger fire buttons underneath perfect for shooters and easy to reach shoulder buttons. Everything was finally where it needed to be, comfortable and solid. And possibly best of all, a matte finish in a world where every other single piece of electronics is a glossy, fingerprint smudged mess. I’m one of the few that actually enjoyed the original Xbox controller bohemouth, but I have to admit future iterations again, starting with the Controller S are far more refined.

2. Mouse & Keyboard: There’s a few genres out there that are only optimally experienced with a keyboard and mouse. FPS, strategy, and simulation games to name a few. While it’s been done, I can’t imagine playing many of those games with a controller without feeling like I’m making a serious compromise. I’m not a huge PC gamer, but I’ve played a few great games long enough to appreciate the level of control and customize-ability the platform offers. Being able to swap action keys around. Fine tune sensitivity and having multiple commands at your fingertips. After a while your brain forgets about the controls and you just play the game. Which is what any great controller should do.

1. Nintendo 64: Okay… no big surprise here if you’ve followed the blog for any length of time. I am and forever will be hopelessly infatuated with the N64 controller. Objectively… should it be number 1? Definitely not. That joystick gets destroyed under moderate use in just a few months. But let me tell you, when it’s new and working like intended, it’s silky smooth, and the sensitivity is incredible. You can simply apply pressure, and not even actually move the control stick itself, and it will cause Mario to creep along ever so slowly. The button layout is perfect. Two main action buttons, and the yellow C buttons that, while designed for camera control in games like Super Mario 64, are also perfect for shooters and strafing like in GoldenEye, or simply additional action buttons like in Zelda: Ocarina of Time. The trigger underneath was always satisfying for firing whatever weapon you happened to be wielding and the shoulder buttons are large and responsive. I don’t care if its less than perfect, this is my list, and if you ask me, the N64 controller is the most awesome controller of all time.
Watch Luke learn a skill he will never have to use.
[youtube=http://youtu.be/fvSDdrH9JNo]



